or maybe they’re just your garden-variety adventurers, out to make a quick buck, buy some luxury, and live a life of derring-do. Maybe your group wants to play as a group of dastardly sneak-thieves out to rob the whole world blind, or they want to be a cadre of knight-errants, each seeking out their own quest in the grand world of adventure. To start a session zero, simply explain the scenario, talk to your player’s about their character choices, and give them a small snippet of what they can expect once the campaign begins. A session zero is essentially a “prologue” session where the group develops characters and bonds together! You may want to start your first game this way. I’ve found that holding a session zero before starting up a campaign is a great way to both establish characters and to help your player’s characters feel like they’re part of a group and a living world.
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